Leading a small research and design team, I facilitated a series of rapid ideation cycles, to design, build, and test prototype concepts for each of our partner's mobile, laptop, desktop and tv systems—carefully evaluating user scenarios that spanned a diverse taxonomy of collaborative contexts.
From enabling seamless multi-user collaboration found in other popular apps like Figma and Miro, to accommodating a mix of in-person and remote team members, our prototypes were designed to facilitate smooth communication and teamwork between diverse devices, locales, and working styles.
We also tackled the often-daunting task of streamlining complex distributed file storage schemas, permissions, and edge-cases—making it easier for teams to access, share, and manage their work without getting bogged down in wrangling tedious technical management.